starsector transfer all items. code not provided in this post. starsector transfer all items

 
 code not provided in this poststarsector transfer all items  AFAIK if you build up

• 9 days ago. Re: [0. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Sadly MW2 is nearly impossible to get working in modern Windows without hours of tinkering. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. This small mod is aimed to expand the use area of new Special items, added in 0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. While the commands themselves aren't case sensitive, arguments are. This has made very close to a million space bucks in one loop. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Can we get a stash tab to transfer items Out of Solo. 8a. 3. An unofficial developer's console for Starsector. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. Re: Seeds and such. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. 3 per unit of fuel and 100*1. 99. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 0 with ease and take your gaming experience to the next level. I don't remember if Atlas can get enough points to install both ADF and efficiency overhaul, probably has to use militarized subsystems instead. . 51K subscribers in the starsector community. 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. I usually fire support ground defenses and take that first as it allows you to not take losses in space. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Them you have to move them around in response to the enemy's movies. Got it, just wanted to make sure I. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. It only transfers items between the fleet and the market or storage. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. You'll get a 1-3 rep penalty but who gives a shit. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. In some cases, it works well and you have an interesting. With our comprehensive installation and usage guide, you'll be able to install and use [0. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. 95a] Remnant Command Transfer. csv file under the tags column. You can Shift + Click LMB to buy one unit. • 3 yr. It happens to me too, and it's Indeed super annoying. 0. 50 per month. Make sure this mod is enabled 3. ship file and a ship_data. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. j Superweapons Arsenal 2. The start of an abomination, dubbed the "moderately cursed ship pack". You take the role of a space captain seeking fortune and glory however you choose. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). json and change the setting "altMouseMoveToMassTransfer" to true. •. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. ago. csv while the less commonly edited information is in the . With the command addspecial ship_bp valkyrie. Reviewers praised the game on release. Re: [0. Step 2: You need the ID of each unique ship in the. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. The command hullmods cost 0 ordnance points. Simply point it at your install directory, and it will pull up a. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. [Starsector Mods][0. Can only be installed within 10 light years of the "coronal tap. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. Now all I have to do is figure out why I can't get them to spawn in. 95 Update and I just installed the new one, can I transfer my saves between updates without having to start all over again? Previous build lacked new ships, the. It only transfers items between the fleet and the market or storage. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. They are sold on nearly every market, and most-all activies will reward or consume supplies. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Modded Question/Bug. In starsector, there is no equipment, and there is no crew per say. You take the role of a space captain seeking fortune and glory however you choose. The first method is looking through the hull csv files manually, but that is. 5. Current features. comments sorted by Best Top New Controversial Q&A Add a Comment. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. 9. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. ago. It only transfers items between the fleet and the market or storage. You don't actually need that much. Even if you built other things at the base that also needed supplies, like a waystation, it's. Drag and drop the folder from the “saves” folder in the starsector folder. Factions like Vic really add nice ships with their unique style. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. Go to starsector r/starsector. 6 is 10x the production of 5 (much like how population is indicated). Low Tech Expansion, Midline Expansion, etc. The goal is to give you lots of meaningful choices. Titan AE. Just a little heads up to mention some general naughtiness somewhat related to the last post above. on Today at 04:26:09 PM Modding Resources. Step 3. With this you don't waste any resources. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. 4 Tahlan Shipworls 0. e. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. Instead, the mod simply warns you when you haven't saved in a while. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Hypershunt tap. However, starsector and star valor differ on equipment and crew. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. 95a] Transfer All Items v1. g. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Go to \Starsector\starsector-core\data\config\settings. 3 per unit of supplies) and subtract those costs from the earlier result. But I do agree that waystations fuck. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. you can edit your save file and add blueprints. - Updated for Starsector 0. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. ago. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. A . Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. Battered and bruised miners are less useful. You can’t make trading very profitable paying tariffs, black market is the way. Not to mention the huge signature radius without MS/IEA. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. Modders: This is not a blanket feature. 14. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. I have to log out and log back in to get them to work again. Make a "Starsector Saves" (or whatever) folder in. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Ship Catalogue / Variant Editor (SCVE) v1. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. I have a bunch of seeds like that but they're all vanilla. IIRC It's called altclicktransfer or something. On the market or storage. 96a] Force Auto R. I don't. If that's not the ID you can check via mod> data> ship/ hull> shipdata. Essentially, iirc, each colony can only accept from one source. You help support the development of Starsector. Open the 'vmparams' file and change the allocated memory accordingly. Get app Get the Reddit app Log In Log in to Reddit. Spoiler. . Evolution 2. Alternatively, you can hold Ctrl and click, which will first purchase the exact amount of. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. How to i do it ? Character screen (C) bottom right. ago. Admiral; Posts. Just buy it. Valheim. 7. Open starsector-coredatahullmodshull_mods. If you want to DIY access to this mod it is pretty easy. I. Discuss modding Starsector here. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Maintenance is one of the most common ways a fleet will consume supplies. Hold Shift, and then hold LMB over the item. 80%. ) Find the planet that you want to edit. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 64%. e the one with all the skill trees. 95a] Transfer All Items v1. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. Drag and drop the folder from the “saves” folder in the starsector folder. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. So don't worry about it being a little suboptimal. json. Instead, the mod simply warns you when you haven't saved in a while. Items you can give yourself via the console command mod. 2. 0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. json. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. Credits and distribution permission. Guide att Reddit is a game for lovers of the Sci-Fi genre. Make sure you have the same mods and same versions in both devices. 95. Demonstration: Spoiler: click to expand Compatibility: It should work. 96a] Ship/Weapon Pack 1. Main Features. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . You can also add a synchotroncore to your inv with additem synchotron. The other way to do it is with TASC and craft the special items you need. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. 2 stellar Networks 2. Features. r/starsector • Transfer all items not working. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. PhaseShip • 2 yr. Vanilla adjacent stuff: Quality captains skill rework. Then click on Local Disk (C:), or OS (C:), whichever you have. 2 (2021/03/27). _mortache • Ludd is Omega • 6 mo. 0 (May 6, 2017) Updated to support Starsector 0. The Tesseract is an extremely powerful Omega ship. The latter option may be the long death of forced labor, but a death sentence all the same. Just finally started my first colony. 8. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. Pick a commission with the faction that lays claim on those planets. In starsector, there is no equipment, and there is no crew per say. • 2 yr. You will get 2-3 times more than you sold to them in the first place. 85%. 2. Oh, and I added the mod that exposes the variables for the skills that. I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). Removed extra skill point scaling. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. It sorts by new fine when not searching. Afterwards when you get back to the station you repair them all for free. 4. so i got the new 0. Once in the game, you can summon the console with control+backspace and enter your commands. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. With over 800 million mods downloaded every month and over 11 million active monthly. All of the current special items have uses in modifying certain industries. People who enjoy sandbox games and do not want to have their hand held through a game. Join a faction to gain useful support and represent them in war and peace, or start your own. Version 3. Down arrow brings stuff out of storage. There are two methods to do this. csv file. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. r/starsector. Players can participate in trade to earn credits, and making a profit from trade will generate experience as well. 2 (2021/03/27) Search. 1. Step 3. Alternate download links (please try the above first): Windows Mac Linux. 0. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Suspicious_Expert_97. Use its Phase Skimmer ship system (F) to maintain range or back off to vent. It's a neat loop I kind to do. Techmining is the motley art of recovering valuable artifacts from Domain ruins. It used to be called Starfarer. Acquiring special items can be difficult as they are somewhat to very rare. With our comprehensive installation and usage guide, you’ll be. xml" using Notepad++. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Only one good way to find out. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. Logged. « Reply #1 on: January 07, 2022, 06:08:58 AM ». The chance of getting caught (even without shielded cargo holds) depends on how many legal goods you can hide your space drugs among. It used to be called Starfarer. Once in the game, you can summon the console with control+backspace and enter your commands. For real though, best way to deal with Hostile Activity is to just ignore it completely. Go to Starsectorstarsector-coredataconfigsettings. Only happens when searching for words or phrases in a subreddit. That did it, thanks!No. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. ago. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. Mods that add new weapons and the likes yes. I always end up allying with Kadur after I bring them back from the dead. Terraforming and Station Construction: 2 quests. GreenGhost95 • 1 yr. Don’t be scared of it, you get barely any punishment for using it. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. A lot of it will depend on what you are willing to take and the circumstances. I remember early-game I found some, which I sold, but. This is because production is logarithmic, i. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. you should be good to go. It sorts by new fine when not searching. though I find less uses for this. My quick maff put one credit as being worth closer to $580 but that is a wild guess. Before launching the raid, if you did not enter undetected, there will be a warning message about a heavy. Shift click and hold, drag left and right. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. Go to your starsector config file (starsector-core > data > config > settings. Business, Economics, and Finance. legion_xiv is not too hard, but other. when i started playing Starsector again with the . data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. so i got the new 0. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. Frigates are relatively weak as they need to be supported by the bigger UAF ships. Last one with Nexerelin and a couple faction mod and such. I'll second that DIY and Better Tech-Mining are good mods. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. For the most part – for almost the entire part – I have been working on new game content since the last update. Beyond the sector adds some end game content. I've grown fond of this combat ring/star type of abomination. Pressing Up, makes the menu goes a. Open up "campaign. Skysoft945 • 2 yr. Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. ) Save your game. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. 14, for Starsector 0. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Put it in the old computer. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Caution is advised as these kinds of games can be very detrimental to your time management. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. If you have patrols that won’t move, go to the sensor relay and introduce false readings. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. If you preorder now, you pay $15 – 25% off the final price. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Once done, go to the target. 1 BalegQhan • 3 yr. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Probably either salvage skill or two salvage rigs and -20 surveying cost will be net stable. Hopefully this helps someone. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. 91, or had, say, Nexerelin, and your laptop is version 0. It increases food production by +2. cheating. This also includes the ability to install multiple mods at once. Moving inventory QoL. When you connect power and an external display and leave the laptop open, everything works fine. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. 96a] Console Commands v2023. 2 (2021/03/27) Hiya. 1a] Common Radar v2. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. Overhauls. Check the Alliances tab in the Intel screen. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. Thanks inotia00 for all the hard work and this massive update. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. Yes. r/starsector. ago. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. Its similar to those Conquest missions. It happens to me too, and it's Indeed super annoying. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). Inside of Starsector/starsector-core/data there will be a file called settings. Key points for boosting auto ships, all together nets you 65% CR. 2 = Added two new weapons, the dual proton gun and heavy proton gun. Copy the files over. for example: <st>legion_xiv</st>. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. 95a] Remnant Command Transfer. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Then add the item, for example, Alpha Cores. Elevate your Starsector gameplay with the [0. also oftentimes mod updates break saves and i have to start a new run. Mod_Info. Honestly I was expecting more from Star Valor. How to use: 1. A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. - Campaign Features: - Take out loans at any Kesteven market. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. 3. 51K subscribers in the starsector community. AFAIK if you build up.